The Board
Learn how the moral.games board organizes turns, dialogue, cards, timers, and scenario actions.
Turn Actions
The board is where you choose what to do next. Once a game starts, both players have 90 seconds of pre-game time where they can read the scenario, peruse the cards dealt, or get a head start on drafting a response.
Once the game starts, you are allowed one move per turn. After your move, the judge responds, the game updates, and the turn passes to the other player. The board is split into separate sections. Each section gives you a different way to affect the debate.
Dialogue
Speak directly to the judge.
Local Deck
Add a particular consideration.
Global Deck
Add a general consideration.
Special Action
Use scenario-specific mechanics.
Scenario pages explain the exact labels, cards, and special actions used by that scenario.
Turn Indicator
Your screen will flash and your main interface will light up on your turn, indicating that time is ticking. You are strongly encouraged to pre-plan your moves by having a card ready to pick or drafting a reply in the text input area.
Timing
Apart from conceding the game, you can only make a move while your turn is active, and if your turn timer runs out, you concede automatically. The game gives you time to read the judge's latest response before answering, but the clock still matters. It should always be on top of your screen.
Keep in mind
If you enable voice-over, narration still counts against your turn timer. Fast readers can always disable TTS or simply press the stop button next to the spoken section.
Conceding
If the game is live, conceding is always a cowardly option. If you concede, the match ends immediately and your opponent wins by default.